Having defeated the evil wizard Krill in Enchanter, you are no longer an apprentice. You have your own quarters and a book full of spells. Now Belboz is missing, and there are signs that he may be in trouble. More intriguing Steve Meretzky puzzles await you as you search for your mentor in a dangerous land.
KISS HELLHOUND. FROTZ SELF. GET UP. W. S. S. W. GET MATCHBOOK AND VIAL. E. READ MATCHBOOK. OPEN RECEPTACLE. PUT MATCHBOOK IN RECEPTACLE. E. GET SCROLL. READ SCROLL. GNUSTO MEEF. W. N. W. GET SCROLL. READ SCROLL. GNUSTO GASPAR. OPEN VIAL. DRINK POTION. DROP OCHRE. E. N. READ NOTE. DROP NOTE. W. MOVE HANGING. GET KEY. OPEN DESK. OPEN JOURNAL. READ JOURNAL. (Note the code word.) DROP KEY AND JOURNAL. E. S. S. OPEN RECEPTACLE. GET VIAL. D. (Using the code word from the journal and the infotator that comes in the game package, determine the correct five colored buttons to push, and push them in sequence.) GET SCROLL. SAVE. AIMFIZ BELBOZ.
NE. LEARN GASPAR. GASPAR SELF. (Should you die, learn and cast gaspar on yourself again.) D. D. S. W. LEARN IZYUK. IZYUK SELF. W. W. N. GET ZORKMID. S. E. LEARN IZYUK. IZYUK SELF. E. E. N. U. U. LEARN PULVER. E. NE. PULVER RIVER. N. NE. GET ALL. D.
READ SCROLL. GNUSTO FWEEP. SLEEP. SW. U. W. W. NE. SE. E. LOWER FLAG. SEARCH FLAG. GET AQUA. READ AQUA. E. PUT GUANO IN BARREL. GET SCROLL. READ SCROLL. W. W. LEARN IZYUK. IZYUK SELF. NW. SW. W. D. D. D. NE. NE. E. E. WAKE GNOME. GIVE ZORKMID. SEARCH GNOME. E. E. N. N. LEARN FWEEP. AGAIN. AGAIN. FWEEP SELF. E.
N. E. S. S. W. D. E. E. N. N. U. U. S. E. GET SCROLL. PUT SCROLL IN HOLE. FWEEP SELF. W. W. S. E. D. D. W. W. U. U. N. N. D. E. FWEEP SELF. S. E. N. D. W. S. W. U. W. WAIT. WAIT. SLEEP. GET ALL. S. S. E. GET SCROLL. READ PARCHMENT. GNUSTO SWANZO. W. W. W. W. W. SW. D. S. SW. W. GIVE ZORKMID. W. W. S.
OPEN AQUA. DRINK POTION. GET BALL. THROW BALL AT BUNNY. READ GLITTERING. GNUSTO MALYON. DROP AQUA. N. E. E. NE. S. LEARN MALYON. YONK MALYON. MALYON DRAGON. S. E.
OPEN ORANGE. DRINK POTION. EXAMINE TWIN. (Note the combination that he gives you.) GIVE SPELL BOOK. E. TURN DIAL TO (the number your twin gave you). OPEN DOOR. E. GET ROPE. U. SW. GET TIMBER. NW. W. TIE ROPE TO TIMBER. PUT TIMBER ACROSS CHUTE. PUT ROPE IN CHUTE. DROP ALL. D. GET SCROLL. READ SCROLL. GOLMAC SELF. OPEN LAMP. GET SMELLY SCROLL. E. SELF, THE COMBINATION IS (the number you gave yourself earlier). SELF, GIVE ME THE SPELL BOOK. D.
READ SCROLL. GNUSTO VARDIK. SLEEP. NE. LEARN MEEF. DROP ALL. S. D. MEEF WEEDS. OPEN CRATE. GET SUIT. U. N. GET BOOK. LEARN MEEF. N. MEEF VINES. W. W. OPEN WOODEN DOOR. LEARN VARDIK. LEARN SWANZO. VARDIK SELF. SWANZO BELBOZ.