Moonmist takes place in a haunted castle in England. Your goal is to find out who is doing the haunting and why, as well as to find a hidden treasure. There are four versions of the game (blue, red, green, and yellow), each with a different treasure and culprit. Those of you who were stumped on games like Deadline and Suspect may find this game more to your liking. The start of the game, as spelled out below, can be played the same way for all four versions (although the responses to your typed entries may change). Once you have completed the "Dining Room" section below, switch over to the color that corresponds to the version you're playing.
OUT. TOUCH EYE. (Give your name.) YES. (Choose the color of the version you would like to play.) YES. S. YES. S. ASK JACK ABOUT GHOST. E. ASK VIVIEN ABOUT GHOST. ASK VIVIEN ABOUT DEIRDRE. W. YES. YES. ASK WENDISH ABOUT GHOST. E.
ASK TAMARA ABOUT GHOST. ASK TAMARA ABOUT DEIRDRE. WAIT. NO. ASK BOLITHO ABOUT GHOST. NO. ASK BOLITHO ABOUT DEIRDRE. OPEN SUITCASE. GET DINNER OUTFIT. WAIT. YES. YES. YES. N. DROP TWEED. TAKE BATH. WEAR DINNER OUTFIT. GET DEVICE. S. W. D. W. N.
W. D. GET LANTERN. U. E. WAIT. (Say YES until butler arrives with note.) NO. GET NOTE. READ NOTE. DROP NOTE. WAIT (until dinner ends). ASK IRIS ABOUT GHOST. WAIT. LISTEN TO BUST. AGAIN. AGAIN. GET FIRST CLUE. READ CLUE. (The first clue merely indicates what the treasure is.) DROP CLUE. GET SECOND CLUE. READ CLUE. DROP CLUE. EXAMINE BUST. S. S. GET MAID'S NOTE. READ MAID'S NOTE. DROP NOTE. (Now continue on with the solution for the version you chose.)
EXAMINE PIANO. GET MUSIC. READ MUSIC. DROP MUSIC. N. E. SEARCH FLOOR. YES. GET LENS. E. EXAMINE TAPESTRY. W. LOOK IN ARMOUR. GET CLUE. W. W. N.
GET BOTTLE. READ BOTTLE. READ CLUE. (The highlighted letters from the tapestry, music, and wine bottle fill in the blanks on the third clue.) DROP CLUE AND BOTTLE. U. W. U. U. U. EXAMINE BELL. D. D. SE. EXAMINE BED. TURN POST. SE. E. LIGHT LANTERN. PULL LEVER. N.
OPEN BOX. OPEN SMALL BOX. GET SMALL BOX. LOOK IN WOODEN BOX. GET DIARY. READ DIARY. LOOK IN WOODEN BOX. (If Vivien is not in the room, WAIT until she arrives.) ARREST VIVIEN.
N. E. E. SEARCH CARPET. YES. GET JEWEL. W. W. W. U. U. S. LIGHT LANTERN. EXAMINE GLASS. GET CLUE. READ CLUE. DROP CLUE. N. D. NE. EXAMINE TABLE. GET JOURNAL. READ JOURNAL. DROP JOURNAL. SW. LOOK THROUGH JACK'S KEYHOLE. EXAMINE CREST. GET CREST. PLAY TAPE. W. OPEN TALLBOY. EXAMINE NECKLACE. (If Jack is not in the room, WAIT for him to arrive.) APOLOGIZE. ASK JACK ABOUT JEWEL. ARREST JACK. E. D. E. E. E. N. N. E. E.
SEARCH GARDEN. GET CLUE. READ CLUE. DROP CLUE. W. W. S. EXAMINE STAND. GET CANE. EXAMINE CANE. REMOVE PAINT. S. U. E. EXAMINE WALL MIRROR. PRESS SWITCH. E. WAIT FOR GHOST. YES (until the ghost appears). TALK TO GHOST.
N. E. SEARCH FLOOR. YES. GET LENS. W. W. W. U. U. N. LIGHT LANTERN. EXAMINE RHINO. GET EYE. GET CLUE. READ CLUE. DROP CLUE. S. D. NW. SEARCH ROOM. YES. GET NOTE. READ NOTE. DROP NOTE. SE. E. GET JOURNAL. READ JOURNAL. LOOK IN INKWELL. W. NE.
EXAMINE SHELF. GET LAB BOOK. READ LAB BOOK. DROP LAB BOOK. GET HISTORY BOOK. NE. E. E. E. S. GET CLUE. READ CLUE. DROP CLUE. N. E. S.
OPEN KIT. GET BOX. OPEN BOX. LOOK IN KIT. (If Wendish has not arrived, WAIT until he does.) APOLOGIZE. THROW BOX TO WENDISH. GET MUSTACHE. ARREST WENDISH.
N. E. E. SEARCH CARPET. YES. GET JEWEL. W. W. W. W. U. U. U. EXAMINE BELL. GET CLUE. READ CLUE. (Clues 2-4 in the yellow version all contain reference to Edgar Allen Poe). DROP CLUE. D. D. NE. GET HISTORY BOOK. READ HISTORY. DROP BOOK. SW. D. D. W.
ENTER MAIDEN. LIGHT LANTERN. OPEN COFFIN. GET CLUE. READ CLUE. DROP CLUE. ENTER MAIDEN. E. GET BRICKS. IN. EXAMINE SKELETON. OUT. U. W. U. SE.
OPEN CASE. EXAMINE EARRING. LOOK UNDER BED. READ JOURNAL. LOOK UNDER BED. READ RECEIPT. (If Tamara has not arrived, WAIT until she does.) APOLOGIZE. ASK TAMARA ABOUT RECEIPT. ARREST TAMARA. TURN POST. SE. E. E. N. EXAMINE COSTUME.