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Enchanter

Walkthrough by Bruce A. Smith

Never before has going out and killing the evil wizard been so much fun. The first in a series (followed by Sorcerer and Spellbreaker), Enchanter has you gathering scroll spells, recording them in your spell book and seeing what you can accomplish with them.

Fork

NE. N. OPEN OVEN. GET ALL. GET BREAD. READ SPELL BOOK. FROTZ LANTERN. S. E. SE. NE. GET WATER. SW. SE. SW. SW. S. EXAMINE SCROLL. GNUSTO REZROV. NE. NE. E. E. LEARN REZROV. REZROV GATE. E.

Inside Castle

S. S. E. D. OPEN DOOR. N. READ WALL. GET BLOCK. E. GET SCROLL. READ SCROLL. GNUSTO EXEX. W. S. U. DROP LANTERN. E. LOOK BEHIND LIGHTED PORTRAIT. GET SCROLL. READ SCROLL. GNUSTO OZMOO. W. GET LANTERN. E. DRINK WATER. E. S. SE.

Turtle

LEARN NITFOL AND EXEX. NITFOL TURTLE. EXEX TURTLE. TURTLE, FOLLOW ME. NW. N. E. U. TURTLE, GO SE AND GET SCROLL. WAVE TO TURTLE. GET SCROLL. READ SCROLL. D. W. W. W. W. U.

Bedroom

EAT BREAD. GET IN BED. SLEEP. GET UP. EXAMINE BEDPOST. PRESS BUTTON. GET SCROLL. READ GOLD LEAF SCROLL. GNUSTO VAXUM. D. N. N. E. E.

Courtyard and Temple

LEARN OZMOO. DROP ALL. E. OZMOO SELF. WAIT. D. W. GET ALL. W. S. DRINK WATER. CUT KNOT. OPEN BOX. GET SCROLL. READ VELLUM. GNUSTO MELBOR. LEARN MELBOR. MELBOR SELF. N. W. N. N. U.

Jewel Room

LEARN REZROV. REZROV EGG. GET SCROLL. D. E. E. E. E. E. LEARN REZROV. REZROV GATE. N. GET SCROLL. READ CRUMPLED SCROLL. GNUSTO KREBF. LEARN KREBF. KREBF SHREDDED SCROLL. READ FADED SCROLL. GNUSTO ZIFMIA. EAT BREAD. E. LEARN NITFOL. NITFOL FROGS. LOOK UNDER LILY PAD. READ DAMP SCROLL. GNUSTO CLEESH. W. S. SLEEP. DRINK WATER.

The Adventurer and the Map Room

LEARN ZIFMIA. LEARN VAXUM. Go west and east along the hall of mirrors until the adventurer stops in front of you. ZIFMIA ADVENTURER. VAXUM ADVENTURER. SHOW DAGGER TO ADVENTURER. GO EAST Until you are at the north gate. E. ADVENTURER, OPEN DOOR. N. DROP DAGGER. GET MAP AND PENCIL. The adventurer may take some of what you want. Take it back from him. You might have to follow him to get it. Return to the map room. S. W. S.

Library

READ DUSTY BOOK. READ LEGEND OF TERROR. READ LEGEND OF IMPLEMENTORS. EXAMINE RAT TRACKS. REACH INTO HOLE. READ FRAYED SCROLL. GNUSTO GONDAR. S. S. S. S. W. W. D. D. S. E.

The Terror

READ MAP. CONNECT F AND P. ERASE F AND P. ERASE M AND V. CONNECT M AND P. SE. DROP MAP AND PENCIL. GET SCROLL. READ POWERFUL SCROLL. NW. W. N. U. DRINK WATER. EAT BREAD. U. E. E. N. N. N. E.

Defeating Krill

LEARN VAXUM AND GONDAR. E. KULCAD STAIRS. READ ORNATE SCROLL. IZYUK SELF. E. GONDAR DRAGON. VAXUM BEING. GUNCHO KRILL.

Enchanter Scoring

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Map

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