Wielding your brass lantern and an elvish sword, you continue the adventure. No longer on a treasure hunt, you now have to prove that you possess the virtues of trust, kindness, courage, and most importantly (don't all adventure gamers possess this?) patience.
Scoring: Scoring in Zork III is based on potential. There are only seven points awarded, and they are given, not for solving puzzles, but for performing actions which show you are on the right track. I have highlighted these with quotation marks.
GET ALL. LIGHT LAMP. S. W. W. GET BREAD. "CLIMB ROPE." TIE CHEST TO ROPE. WAIT (until a man appears and takes the chest). WAIT (for him to return and lower the rope back down to you). GET ROPE. SAVE. SW.
WAIT (until the figure appears and the sword pops into your hands. You get one point for this). "ATTACK". AGAIN (until the figure is described as being badly hurt and defenseless. If he kills you, restore and try again). GET HOOD. GET CLOAK. SW. WAIT (until seaman appears). HELLO SAILOR. GET VIAL. E. E. E. E. N. E. DROP ALL EXCEPT LAMP. W. S. S. S. TURN LAMP OFF. DROP LAMP. "ENTER LAKE." W. S.
GET TORCH. WAIT (until the indicator says II). "TOUCH TABLE." GET ALL. E. WAIT. TOUCH TABLE. DROP TORCH. W. N. ENTER LAKE. SAVE.
D. GET REPELLANT AND OBJECT. (This may take repeated tries, and there are several ways you can die here. If you do die, restore and try again.) U. S. SPRAY REPELLANT ON SELF. S. S. E. GET KEY. OPEN MANHOLE. D. N. N. N. GET TORCH. W. S. E. E. S. S. (If there is no opening to the east, WAIT until the earthquake happens.) E. S.
D. "PUSH E WALL." W. PUSH S WALL. SE. E. E. PUSH S WALL. GET BOOK. PUSH S WALL. N. N. N. N. PUSH E WALL. SW. S. S. SE. NE. PUSH W WALL. AGAIN. AGAIN. NW. PUSH S WALL. E. PUSH S WALL. E. E. NE. N. N. PUSH W WALL. NW. PUSH S WALL. AGAIN. NE. SE. SW. PUSH W WALL. SW. PUSH N WALL. NE. PUSH W WALL. SW. PUSH N WALL. AGAIN. NW. U. N. OPEN STONE DOOR. E. READ PLAQUE. W. N.
PUSH GOLD MACHINE SOUTH. DROP ALL. PUSH MACHINE EAST. TURN DIAL TO 776. SIT ON SEAT. "PRESS BUTTON." GET RING. LISTEN TO GUARDS. AGAIN (until they go away. If you do anything other than listen, a guard may break in and kill you.) OPEN DOOR. W. OPEN WOODEN DOOR. N. HIDE RING UNDER SEAT. SIT ON SEAT. TURN DAIL TO 948. PRESS BUTTON. GET UP. LOOK UNDER SEAT. OPEN DOOR. S. GET ALL. W. N. N. W. W. N. E. GET ALL. NE.
(If an old man is not there, go SE, W, and NE, until he is.) WAKE MAN. GIVE BREAD. OPEN DOOR. N. N. DROP REPELLANT. S. PRESS BUTTON. N. N. N. LIFT SHORT POLE. PUSH RED PANEL. AGAIN. PUSH PINE. OUT. NE. N. OPEN VIAL. DRINK LIQUID. N. N. N. KNOCK ON DOOR.
N. E. N. N. TURN DIAL TO 4. PRESS BUTTON. TURN DIAL TO 1. S. OPEN DOOR. S. MASTER, GO TO PARAPET. MASTER, PRESS BUTTON. UNLOCK BRONZE DOOR WITH KEY. OPEN BRONZE DOOR. S.