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Suspended

Walkthrough by Bruce A. Smith

In this science fiction scenario, you play the role of a person who has been placed in suspended animation. You are there as a backup in case the computers that run the planet breakdown. Of course they do, and you're awakened to fix whatever has gone wrong. Your only way of interacting with the world in Suspended is through six different robots, each with their own specialized capabilities. Learn what they can do, explore the environment with them, and then save the planet with as few casualties as possible.

Note: The following solution works for both the standard and the advanced game.

POET, GO TO WEATHER CONTROL.

SENSA, GO TO TRANSIT CONTROL.

WALDO, GO TO SUB SUPPLY ROOM. WAIT. WAIT.

POET, TURN SECOND DIAL TO 100. GO TO HYDROPONICS CONTROL.

SENSA, L. TURN OFF SECOND SWITCH. TURN OFF THIRD. TURN OFF FIRST.

POET, SET FIRST LEVER TO 90. SET SECOND TO 45. SET THIRD TO 70.

(The resetting of the switches and levers by Sensa and Poet offsets the damage done by the second tremor which is felt at around move 70 or 75 in the standard game, and which occurs, but is not announced, in the advanced game. Once her vision is returned, Iris can check out the status of the transportation and hydroponics by going to the monitors near the central chamber.)

SENSA, GO TO GAMMA REPAIR.

WALDO, GET WEDGE. W. GET CONTAINER AND EXTENSION. WEAR EXTENSION. N. REPLACE DISFIGURED WITH SMOOTH. REPLACE BUBBLY WITH BUMPY. PRESS BUTTON. GET FUSE AND CABLE. PUT FUSE IN MACHINE. E. OPEN PANEL. REPLACE ROUGH DEVICE WITH ROUGH OBJECT. CLOSE PANEL. DROP CONTAINER. GO TO HALLWAY JUNCTION. DROP ROUGH. DROP BUBBLY AND DISFIGURED.

IRIS, W.

WALDO, L. PUT WEDGE ON STEP. N. GET WEDGE. N. E. E. N. W. W. PUT WEDGE AGAINST SQUARE. CLIMB WEDGE. GET TOOL AND WEDGE. GO TO HALLWAY END. WAIT. WAIT. ENTER CONTAINER. GET OUT. N. W. GET SPHERE. E. S. ENTER CONTAINER. GET OUT. GO TO SLOPING CORRIDOR. WAIT. WAIT. PUT WEDGE ON STEP. GO TO GAMMA REPAIR.

SENSA, EXAMINE LARGE OBJECT. TURN FLOWSWITCH.

WAIT (until the intruder alert sounds around move 100 in the standard game and around move 80 in the advanced game).

AUDA, LISTEN. L. L. E. L. E. E. GET BAG. S. S. E.

BOTH WALDO AND SENSA, MOVE FRED.

CUT TWELVE-INCH CABLE WITH TOOL. GET TWELVE-INCH. GO TO PRIMARY CHANNEL. WAIT (four times). PLUG SPHERE IN. POINT SPHERE AT SIGN. (Make a note of the code that Iris sees.) REPLACE FOUR-INCH WITH TWELVE-INCH. S. S. REPLACE NINE-INCH WITH FOURTEEN-INCH.

Use the code to determine which circles Iris should press:

IRIS, PRESS (first through eighth) CIRCLE. PRESS (first through eighth) CIRCLE.

Map

Download the map for this game.

Requires Adobe Reader.
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